2022/12/07، 08:14 AM
Some species survive by banding together, like the tiny two-legged tribble-like aliens questing through the surreal landscapes of ACE Team’s The Eternal Cylinder. These bumbling but brave critters are known as “trebhum,” and players will guide them in overcoming the incomprehensible menace of The Cylinder itself, a massive deadly dowel steamrolling the planet’s terrain, crushing flora and fauna and everything in between with distressing ease. The Eternal Cylinder boasts a visual kaleidoscope of creepy extraterrestrial designs for much of its runtime, though an uneven assortment of mechanics and some goofy controls can be wearying.
The truth is that The Eternal Cylinder is less about its primary and titular antagonist, the giant cylinder which is crushing a colourful alien world beneath its red hot immensity, than it is about its protagonists, the trunk-snouted trebhum: a bipedal not-people who are the emotional and gameplay heart of this lovely, remarkably approachable game.
You're free, here, to savour the eccentricity and splendour of the creature designs, which riff on the paintings of Dali, Picasso and Bosch, and range from Jörmungandr-esque astral serpents to massive sauropods that conjure sandstorms when they feed. There are other Trebhum, too, either revived or rescued or persuaded to join your herd with the right items. In among the indigenous lifeforms are the mysterious servants of the Cylinder, cyborg sentinels whose searchlights strip the mutations from any Trebhums caught in their path.
Still, there’s always the impetus to go forward. Maybe that’s thanks to The Eternal Cylinder’s basic progress scheme, which works out like this: at the start of a specific hunk of the map, things are fairly quiet. Beasts muscle around the alien dunes and a few trebhum are tucked away, recruitable by rescue or coercion. Resources are everywhere and players can determine what they may need to consume or opt to experiment. Temples can be explored to further the plot or upgrade stats and the occasional boss encounter rears its head.
The Eternal Cylinder never really feels like it is about its story, if that makes sense. Even while the story encompasses it, and wraps everything in the sort of friendly narrative glow that is so often missing from other games, it is what you see in the camera, this multicoloured world being flattened, that is the star. It’s Ace Team’s enormous aesthetic power, which, ultimately, I feel The Eternal Cylinder is a vehicle for. And this is the crucial reason why you should buy and play The Eternal Cylinder.
You could regard the growing emphasis on efficiency as a provocation. How much of this world's diversity, even the less immediately helpful elements, can you preserve in the bodies of the Trebhum as you hurry to survive? But it feels more like the game is succumbing to genre conventions than posing such a challenge. While an often-visionary piece of work, The Eternal Cylinder is a few mutations short of brilliance.
https://www.z2u.com/the-eternal-cylinder/accounts-5-19055 does not actually create and sell The Eternal Cylinder Accounts; what we do is allow players to buy The Eternal Cylinder Accounts from other The Eternal Cylinder players that pride themselves on creating excellent accounts in order to help other players. These pros are working out there with a lot of knowledge and skills, and they need a few bucks.
The truth is that The Eternal Cylinder is less about its primary and titular antagonist, the giant cylinder which is crushing a colourful alien world beneath its red hot immensity, than it is about its protagonists, the trunk-snouted trebhum: a bipedal not-people who are the emotional and gameplay heart of this lovely, remarkably approachable game.
You're free, here, to savour the eccentricity and splendour of the creature designs, which riff on the paintings of Dali, Picasso and Bosch, and range from Jörmungandr-esque astral serpents to massive sauropods that conjure sandstorms when they feed. There are other Trebhum, too, either revived or rescued or persuaded to join your herd with the right items. In among the indigenous lifeforms are the mysterious servants of the Cylinder, cyborg sentinels whose searchlights strip the mutations from any Trebhums caught in their path.
Still, there’s always the impetus to go forward. Maybe that’s thanks to The Eternal Cylinder’s basic progress scheme, which works out like this: at the start of a specific hunk of the map, things are fairly quiet. Beasts muscle around the alien dunes and a few trebhum are tucked away, recruitable by rescue or coercion. Resources are everywhere and players can determine what they may need to consume or opt to experiment. Temples can be explored to further the plot or upgrade stats and the occasional boss encounter rears its head.
The Eternal Cylinder never really feels like it is about its story, if that makes sense. Even while the story encompasses it, and wraps everything in the sort of friendly narrative glow that is so often missing from other games, it is what you see in the camera, this multicoloured world being flattened, that is the star. It’s Ace Team’s enormous aesthetic power, which, ultimately, I feel The Eternal Cylinder is a vehicle for. And this is the crucial reason why you should buy and play The Eternal Cylinder.
You could regard the growing emphasis on efficiency as a provocation. How much of this world's diversity, even the less immediately helpful elements, can you preserve in the bodies of the Trebhum as you hurry to survive? But it feels more like the game is succumbing to genre conventions than posing such a challenge. While an often-visionary piece of work, The Eternal Cylinder is a few mutations short of brilliance.
https://www.z2u.com/the-eternal-cylinder/accounts-5-19055 does not actually create and sell The Eternal Cylinder Accounts; what we do is allow players to buy The Eternal Cylinder Accounts from other The Eternal Cylinder players that pride themselves on creating excellent accounts in order to help other players. These pros are working out there with a lot of knowledge and skills, and they need a few bucks.